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(function($) { var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" "); for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a]; // Bad eval to preven google closure to remove it from code o_O // After compresion replace it back to var IE = 'v' == '\v' var IE = eval('"v"=="\v"'); $.fn.extend({ ImageRotate:function(parameters) { // If this element is already a Wilq32.PhotoEffect object, skip creation if (this.Wilq32&&this.Wilq32.PhotoEffect) return; // parameters might be applied to many objects - so because we use them later - a fresh instance is needed var paramClone = $.extend(true, {}, parameters); return (new Wilq32.PhotoEffect(this.get(0),paramClone))._rootObj; }, rotate:function(parameters) { if (this.length===0||typeof parameters=="undefined") return; if (typeof parameters=="number") parameters={angle:parameters}; var returned=[]; for (var i=0,i0=this.length;i<i0;i++) { var element=this.get(i); if (typeof element.Wilq32 == "undefined") returned.push($($(element).ImageRotate(parameters))); else element.Wilq32.PhotoEffect._handleRotation(parameters); } return returned; } }); // Library agnostic interface Wilq32=window.Wilq32||{}; Wilq32.PhotoEffect=(function(){ if (supportedCSS) { return function(img,parameters){ img.Wilq32 = { PhotoEffect: this }; this._img = this._rootObj = this._eventObj = img; this._handleRotation(parameters); } } else { return function(img,parameters) { // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object this._img = img; this._rootObj=document.createElement('span'); this._rootObj.style.display="inline-block"; this._rootObj.Wilq32 = { PhotoEffect: this }; img.parentNode.insertBefore(this._rootObj,img); if (img.complete) { this._Loader(parameters); } else { var self=this; // TODO: Remove $ dependency $(this._img).bind("load", function() { self._Loader(parameters); }); } } } })(); Wilq32.PhotoEffect.prototype={ _setupParameters : function (parameters){ this._parameters = this._parameters || {}; if (typeof this._angle !== "number") this._angle = 0 ; if (typeof parameters.angle==="number") this._angle = parameters.angle; this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; } this._parameters.duration = parameters.duration || this._parameters.duration || 1000; this._parameters.callback = parameters.callback || this._parameters.callback || function(){}; if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); }, _handleRotation : function(parameters){ this._setupParameters(parameters); if (this._angle==this._parameters.animateTo) { this._rotate(this._angle); } else { this._animateStart(); } }, _BindEvents:function(events){ if (events && this._eventObj) { // Unbinding previous Events if (this._parameters.bind){ var oldEvents = this._parameters.bind; for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) // TODO: Remove $ dependency $(this._eventObj).unbind(a,oldEvents[a]); } this._parameters.bind = events; for (var a in events) if (events.hasOwnProperty(a)) // TODO: Remove $ dependency $(this._eventObj).bind(a,events[a]); } }, _Loader:(function() { if (IE) return function(parameters) { var width=this._img.width; var height=this._img.height; this._img.parentNode.removeChild(this._img); this._vimage = this.createVMLNode('image'); this._vimage.src=this._img.src; this._vimage.style.height=height+"px"; this._vimage.style.width=width+"px"; this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position! this._vimage.style.top = "0px"; this._vimage.style.left = "0px"; /* Group minifying a small 1px precision problem when rotating object */ this._container = this.createVMLNode('group'); this._container.style.width=width; this._container.style.height=height; this._container.style.position="absolute"; this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE this._container.appendChild(this._vimage); this._rootObj.appendChild(this._container); this._rootObj.style.position="relative"; // FIXES IE PROBLEM this._rootObj.style.width=width+"px"; this._rootObj.style.height=height+"px"; this._rootObj.setAttribute('id',this._img.getAttribute('id')); this._rootObj.className=this._img.className; this._eventObj = this._rootObj; this._handleRotation(parameters); } else return function (parameters) { this._rootObj.setAttribute('id',this._img.getAttribute('id')); this._rootObj.className=this._img.className; this._width=this._img.width; this._height=this._img.height; this._widthHalf=this._width/2; // used for optimisation this._heightHalf=this._height/2;// used for optimisation var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width)); this._widthAdd = _widthMax - this._width; this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight this._widthAddHalf=this._widthAdd/2; // used for optimisation this._heightAddHalf=this._heightAdd/2;// used for optimisation this._img.parentNode.removeChild(this._img); this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width; this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height; this._canvas=document.createElement('canvas'); this._canvas.setAttribute('width',this._width); this._canvas.style.position="relative"; this._canvas.style.left = -this._widthAddHalf + "px"; this._canvas.style.top = -this._heightAddHalf + "px"; this._canvas.Wilq32 = this._rootObj.Wilq32; this._rootObj.appendChild(this._canvas); this._rootObj.style.width=this._width+"px"; this._rootObj.style.height=this._height+"px"; this._eventObj = this._canvas; this._cnv=this._canvas.getContext('2d'); this._handleRotation(parameters); } })(), _animateStart:function() { if (this._timer) { clearTimeout(this._timer); } this._animateStartTime = +new Date; this._animateStartAngle = this._angle; this._animate(); }, _animate:function() { var actualTime = +new Date; var checkEnd = actualTime - this._animateStartTime > this._parameters.duration; // TODO: Bug for animatedGif for static rotation ? (to test) if (checkEnd && !this._parameters.animatedGif) { clearTimeout(this._timer); } else { if (this._canvas||this._vimage||this._img) { var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration); this._rotate((~~(angle*10))/10); } var self = this; this._timer = setTimeout(function() { self._animate.call(self); }, 10); } // To fix Bug that prevents using recursive function in callback I moved this function to back if (this._parameters.callback && checkEnd){ this._angle = this._parameters.animateTo; this._rotate(this._angle); this._parameters.callback.call(this._rootObj); } }, _rotate : (function() { var rad = Math.PI/180; if (IE) return function(angle) { this._angle = angle; this._container.style.rotation=(angle%360)+"deg"; } else if (supportedCSS) return function(angle){ this._angle = angle; this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)"; } else return function(angle) { this._angle = angle; angle=(angle%360)* rad; // clear canvas this._canvas.width = this._width+this._widthAdd; this._canvas.height = this._height+this._heightAdd; // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate.. this._cnv.translate(this._widthAddHalf,this._heightAddHalf); // at least center image on screen this._cnv.translate(this._widthHalf,this._heightHalf); // we move image back to its orginal this._cnv.rotate(angle); // rotate image this._cnv.translate(-this._widthHalf,-this._heightHalf); // move image to its center, so we can rotate around its center this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;) this._cnv.drawImage(this._img, 0, 0); // First - we draw image } })() } if (IE) { Wilq32.PhotoEffect.prototype.createVMLNode=(function(){ document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)"); try { !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml"); return function (tagName) { return document.createElement('<rvml:' + tagName + ' class="rvml">'); }; } catch (e) { return function (tagName) { return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">'); }; } })(); } })(jQuery);